[SOURCE] Speed Hack Fix
Página 1 de 1.
[SOURCE] Speed Hack Fix
int CheckPRate(int aIndex)
{
SYSTEMTIME cTime;
GetSystemTime(&cTime);
SPEEDHACKSTRUCT * sh = &(SpeedHack[aIndex - MIN_PLAYERID]);
sh->aIndex = aIndex;
/* buffer filled, return 0 */
if(sh->timeRecv == cTime.wSecond && sh->packets >= 35)
{
return 0;
}
sh->packets++;
/* second passed, clear buffer */
if(sh->timeRecv != cTime.wSecond) {
sh->packets = 0;
}
sh->timeRecv = cTime.wSecond;
return 1;
}
{
SYSTEMTIME cTime;
GetSystemTime(&cTime);
SPEEDHACKSTRUCT * sh = &(SpeedHack[aIndex - MIN_PLAYERID]);
sh->aIndex = aIndex;
/* buffer filled, return 0 */
if(sh->timeRecv == cTime.wSecond && sh->packets >= 35)
{
return 0;
}
sh->packets++;
/* second passed, clear buffer */
if(sh->timeRecv != cTime.wSecond) {
sh->packets = 0;
}
sh->timeRecv = cTime.wSecond;
return 1;
}
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